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OrbEditor v0.85

The editor and a viewer of resources and data for the OrbEngine.
Allows to edit scripts, models, shaders, materials, physics, skins, effects, map, prefabs, textures, animation.
The edited scripts it is possible to run and see result at once.
As a matter of fact it is the editor consisting of 5 sub-editors: the editor of models, the editor of animation, the editor of scripts, the editor of pictures and the editor of a map.
Window framework allows to arrange windows how it will be more convenient.
At transition in another sub-editor, position of all windows is remembered, as well as at an exit from the program. Besides there is a corresponding main menu and toolbars.

Plug-ins for all base sub-editors are supported.
So, for example, if the plug-in for creation standard primitives is loaded, that in the main menu becomes accessible item - "Standart Primitives", and corresponding items - "Box", "Cone", "Sphere", "Plane"...
Thus, all sub-editors consist of base functions and functions on work with plug-ins.
All other functions are taken out in plug-ins.
Function of plug-ins management is stipulated.

 

 




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